Muggle Quidditch

Harry Quidditch

Harry is over-joyed about Muggle Quidditch

Wait, what? I thought Quidditch was a fictional sport played in the Harry Potter universe?

Well yes, it was a fictional sport but now fantasy-crazed Muggles have transfigured Quidditch into an organised sport you can play without a flying broom. This is the weird and wonderful world of Muggle Quidditch.

How to Play Muggle Quidditch

Setup and Brooms

The Quidditch pitch is usually a regular sports field and marked out to the size of an indoor soccer field. On both ends, there are three upright hoops which act as goals.

Ok, you say, but will there be flying?

No, the laws of gravity still apply. Unlike the sort of Quidditch played at Hogwarts, the brooms used in Muggle Quidditch can’t fly. They’re there mostly for appearances and to make the game just a little bit more difficult. Players are expected to run, throw and catch with a broom between their legs. If the broom, of any reason, comes out from between their legs, they’ve “dismounted” and must run back to their goals before resuming play.

Here in Australia, competition regulation brooms must have soft ends. This usually means attaching bits of pool noodle on the ends of a stick.


There are three “balls” in Muggle Quidditch (the reason for the inverted commas will be evident as you read on):

  • Quaffle: there’s only ever one Quaffle on the field at any one time. It’s the goal-scoring ball. Only Chasers and Keepers may touch the Quaffle. A team gets 10 points for every time a Quaffle gets into the opposing team’s hoops. This is usually played using a half-inflated volleyball.
  •  Bludger: there are three bludgers on the field at all times. Only Beaters can touch the Bludger. If anyone besides a Beater touches or is hit by a Bludger, they’re dismounted and must go back to their hoops before they can play again. 
  • Snitch: this is the fun part. In the Harry Potter books, a Snitch was a small gold-coloured ball that flew around. In Muggle Quidditch, this role is played by a person, usually dressed in all gold or yellow, with a ball in a sock hanging out of their pants like an Oz tag. When a Seeker “catches” the Snitch by pulling the sock free from the Snitch’s pants, their team is awarded 30 points and the game is over.
Snitch dodges Seeker

Snitch dodges Seeker


There are four different positions, each with their own rules and functions:

  • Chaser: the goal-scorer. Each team has three on the field at one time. The chaser’s aim is to get the Quaffle into the hoops. As mentioned, every goal is 10 points.
  • Beater: aims to hit opposing players with a Bludger. Each team has two on the field at all times (this means each team always has one Bludger).
  • Keeper: stands at the goals and stops opposing Chasers from scoring. They can also act as a Chaser and run up and score goals themselves. Each team only has one Keeper.
  • Seeker: aims to catch the Snitch before the opposing Seeker does. Theres’s only one Seeker on each team. A Snitch-catch is 30 points and ends the game. A Seeker should time their Snitch-catch so that they’re winning at the time or at least 20 behind their opponent. This way, a Snitch-catch wins the game for that team.
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